THE WORLD’S FIRST REAL-TIME CROWD SYNTHESIS ENGINE
GENERATING EXCITEMENT FROM THE SOUNDS OF LIVE SUPPORTERS

MEET aFX.
THE WORLD’S FIRST AI-LED CROWD SYNTHESIS ENGINE
aFX is the world’s first fluid audio effects engine that generates broadcast quality crowd sounds, built with the voices of real fans.
The only experience of its kind that genuinely sounds great, behaves realistically and responds instantly for viewers, athletes and broadcasters to embrace round after round.
WHY aFX.
aFX, THE MOST COMPELLING CROWD EXPERIENCE FOR ATHLETES AND VIEWERS
real-time
aFX gets crowd support to athletes instantly, when it matters most.
EMOTIVE
Athletes and Fans love it. Your aFX crowd is replayed back into the stadium to motivate athletes, amplifying the energy in the stadium and on the TV.
authentic
aFX organically creates a spontaneous sounding live crowd experience that drives emotion and atmosphere for athletes and fans.
stablE
aFX is a low risk, high impact, hardware-based solution that works the first time and every time.
aFX WORKFLOW.
EASILY INTEGRATES INTO BROADCAST WORKFLOW CHAINS

aFX CASE STUDY.
AUSTRALIA'S NATIONAL RUGBY LEAGUE
Australia’s National Rugby League (NRL) played one round pre-suspension in empty venues. Fans, social media, the NRL and broadcasters all lamented the lack of crowd atmosphere.
TV ratings declined, a huge issue for the NRL with broadcasters demanding large reductions in their 2020 rights fees.
The NRL recommenced on May 28 with empty venues. To address the perceived poor TV experience, aFX was implemented on the national NRL broadcaster, Wide World of Sports, the Nine Network.
THE aFX RESULTS.
LIVE BROADCAST RESULTS FROM WIDE WORLD OF SPORTS
aFX USE CASE.
MULTI-STREAM CAPABILITIES OF THE aFX SYSTEM
aFX IN THE MEDIA.
aFX FEATURE ON TODAY – THE NINE NETWORK
TEAM aFX.
WORLD PIONEERS IN SPORT CROWD EFFECTS

Tony David Gray is a Grammy award-winning audio engineer & producer with over 30 years experience working in the audio and music industry.

Des O'Neill is a highly accomplished sound engineer and designer. He has worked as both an audio and technical director with experience spanning across many world-leading live sporting events.
He is also an innovative software developer with a focus on immersive audio and visual projects winning multiple awards including a BAFTA. He is currently researching methods of interaction for immersive mix systems and their perceptual relevance. He is a member of the Audio Engineering Society and a recipient of the Churchill Fellowship.
These include the FIFA World Cup Live Site in Sydney, the World Swimming Championships in Dubai, Rugby Australia Events and the ICC Cricket World Cup. His passion is 3D Sound, a platform that is making waves around the world for the immersive experience it delivers. Notable projects include Bjork Digital’s Black Lake, La Traviata for Shanghai’s Opera Week and the SSO’s performance of The Matrix Live.